Learning & You


Learning theories are essential in developing educators' understanding of how people learn. This blog is an analysis of six (6) types of learning theories, namely the behaviorist theory, cognitive theory, constructivist theory, social learning theory, connectivism, and adult learning theory.  I will discuss how people learn and what influences learning according to the theories an explanation of the factors that influence memory and how learning is transferred is shared, learning styles, and the infusion of technology for each theory.

 Behaviorism

How Learning Occurs

This learning theory was researched by John B Watson and later by B.F. Skinner. Watson and Skinner viewed behavior as a subject and studied people's reactions toward their environment, which they termed as habits (Standridge, 2010). People will argue that children's behaviour is based on genetics, but Watson and Skinner will argue that children learn from their environment for example their home, school, or social life. If a child constantly witnesses other students displaying social graces (thank you, you are welcome, please, excuse me) they are likely to adopt these behaviors. Children repeat what they see.

Influences of Learning

The behaviorist believes that reinforcement or punishment influences learning. Michael Orey (2010) explains this in his article with a theory developed by Skinner known as operant conditioning. He explains that operant conditioning is rewarding a desired behavior (Orey, 2010). If a child portrays good social graces at school and is awarded for displaying this new behavior, highly likely he will continue this behavior, on the other hand, if a child is ignored for not displaying desired behavior he will desist from repeating the behavior as ignoring the behavior is seen as a punishment that decreases the reoccurrence of that behavior.

The Role of Memory

According to the behaviorist, memory is formed by repetition which brings an involuntary action. Learning occurs by repetition called habits (Standridge, 2010). If you reward a child each time, they excel on their test they will be motivated to study for any upcoming test to reap the rewards. If soldiers are placed on a battlefield in a simulated environment, teaching them fighting skills by drilling them and praising their efforts then highly likely that they will operate the same on an actual battlefield. Chefs hold their knives the same each time and cut using the same ‘sawing motion’ because they continue to repeat the behavior leading to involuntary action. This motivates learning and increases memory. Learning occurs through the desire to continuously repeat a behavior forming habits as explained by Standridge.

How Transfer Occurs

According to Watson and Skinner learning is transferred through a theory called classical conditioning. Human emotional responses can be conditioned to previously neutral environmental stimuli (Jensen, 2023). Learning is transferred by classical conditioning where two objects are paired together to elicit a response just as what was tested on baby Albert where a rat was presented at first and later paired with a loud banging sound which later conditioned him to fear rats. So just like people you will pair rewards to the desired outcome to encourage repetition of the behaviour.

Learning Styles/Strategies

Two types of learning applicable to the behaviorist theory are kinesthetics and visual. Michael Orey (2010) explains that visual learners process information most effectively when the information is seen and kinesthetic/tactile learners process information actively through physical means. Conditioning a behavior is done through observation and repetition of tasks. People are constantly ‘doing’ to learn.

Infusion of Technology

Gamification is a technological tool that promotes learning. Playing games can help learners acquire skills that are essential in the classroom and beyond (Wells, 2023). I find the behaviorist theory skill-oriented, people learn by doing. There is a wide array of games that exist in the digital world that teachers can use to promote their lessons by provoking our senses of seeing, touching, and listening. The Edutopia website shares some such as D&D and tabletop role-playing games that piques my interest. I find games fun to teach new behaviors for example I learned to type on my own by using Mavis Beacon, an application that teaches typing skills that uses games. I was drawn to this application because I found it fun so the constant repetition of tasks while playing the game led me to mastery. I find games applicable in the behaviorist's eyes as the repetition of tasks can be applied in a fun way to solicit desired outcomes.




Cognitivism

How Learning Occurs

The question remains, is the brain a computer or is it not? Humans are processors of information, and the mind is an information-processing system. Cognition is a series of mental processes. Learning is the acquisition of mental representation (Ormrod et al., 2009). Processing, retaining, and retrieving information is what humans do and so educators must be acquainted with this process to understand how to begin to teach an individual. For example, if we inspect the structure of a school’s curriculum, we will discover that teaching is done in stages from simple to complex. Educators must be aware of this to plan good lessons to develop people's thoughts.

 

Influences of Learning

Learning is influenced by people's reactions to information. Dr. Ormrod, Schunk and Gredler (2009) explain that information processing begins when a stimulus input (e.g., visual, auditory) impinges on one or more senses for example, hearing, sight, and touch. This is important for educators to understand because teachers should help learners by using the right tools when associating events and teaching in stages for example teaching a child his ABCs before teaching him letter sounds using videos. 

The Role of Memory

The role of memory according to the cognitivist theory is the brain's ability to memorize things using our long-term (LT), short-term (ST), or working memory (WM). As the cognitivist theory argues the perception that the brain is like a computer it is expected that the brain can control memory by regulating the flow of information throughout the information processing system of people (Ormrod et al., 2009). As explained by these authors memory can be attained by rehearsal, repeating information, coding or applying meaning to things, imaging, or visualizing information, problem-solving, and organizing information. These are strategies teachers use to endorse learning as our memory plays a keen role in how we learn and what we learn.

How Transfer Occurs

For learning to occur memory is conceptualized and this is how transfer occurs. Dr. Ormrod, Schunk, and Gredler (2009) in their explanation of how people transfer information shared an idea by other authors to say that “Levels of processing conceptualize memory according to the type rather than the location of processing that information receives (Craik, 1979; Craik & Lockhart, 1972; Craik & Tulving, 1975; Lockhart, Craik, & Jacoby, 1976).” Michael Orey (2010) explains that learning is transferred by a process that includes declarative, procedural, episodic, imagery, and strategic knowledge. I love this course because more and more I discover and understand my surroundings. Take my five-year-old for example, I was trying to teach him a concept and got annoyed because of his constant interruption of my explanation of basic information in being complex too quickly. When he did this, I became uncomfortable because I was not sure he understood the basics of what I was explaining. But I realize now that he is associating simple information quicker than I could explain the basic concepts. Oh boy, I have my work cut out here. Information is transferred by conceptualizing things even from simplicity to complex concepts.  

Learning Styles/Strategies

Jensen (2008) in his article on ‘A Fresh Look at Brian-Based Education’ explains three teaching strategies that are applied by the cognitivist theory, they are engagement, strategy, and principles. Lessons must be designed to engage learners and strategically teach them to associate the meaning of different things as they revolve through the learning processes of simple to complex tasks. Engagement is popularly done by kinesthetic where learners get involved when teaching principles.

Infusion of Technology

Technology can be implemented to aid in cognitive thinking skills. Michael Orey (2010) shares ideas of using blogs, wikis, and even social networks to assist in building a person's cognitive skills. Edutopia shares the idea of using ChatGPT in the online classroom to solicit responses from learners about a certain topic. This is a technologically driven world teachers must find resourceful ways of expanding the thinking skills of learners.

 

Constructivist Theory

How Learning Occurs

This theory was developed by Lev Vygotsky explaining that humans learn from two types of social environment called the zone of proximal development (ZPD) and More Knowledgeable Other (MKO). Dr Ormrod (2023) in her video on ‘the theory of social cognitive development’ explains that the zone of proximal development is the difficulty level of activities that are difficult but not impossible to learn if there is help that comes from someone with the knowledge about the topic (Walden nd., 2023). We learn from our environments such as our homes, schools, communities, peers, and even video games.

Influences of Learning

We later form our opinions about things based on our experiences or the ideas of people within these circles that we perceive to be better knowledgeable about the topic than we do which influences learning. Young children develop their thinking abilities by interacting with adults (Orey, 2010). A child will become confused or maybe even upset if he is taught something at school and his mother tells him otherwise and vice versa if his teacher tells him differently from what happens at home. Our social environment has a huge impact on developing our cognitive thoughts, but that environment also includes businesses for example learning from video games or other applications.

The Role of Memory

Based on the social constructivist theory memory is attained from one's social environment where ideas and experiences are garnered from our environment, this sort of memory is permanently stored. Michael Orey (2010) shared an idea of by one of his authors about four general perspectives that inform how we could facilitate learning within a framework of social constructivism called Idea-based social constructivism. It is explained that the "big ideas" expand learner vision and become important foundations for learners' thinking and on construction of social meaning (Gredler, 1997). Memory is attained by making meaning of things after being influenced by our environment. 

How Transfer Occurs

Knowledge is transferred by making meaning of ideas within our social environment and adopting these concepts. For example, Michael Orey (2010) showed how using a cognitive tool perspective students produce a product in groups and then impose meaning on it through the social learning process. When students can climb these ladders of cognitive development, we know that learning has taken place.

Learning Styles/Strategies

The styles of learning more prevalent in the constructivist theory are kinesthetic using group discussions and hands-on practice. Michael Orey (2010) explains how students build knowledge by sharing ideas and participating in hands-on projects then making meaning of these ideas. People who learn in the social world will freely share ideas, form their own opinions, and participate in completing tasks on which they will share their views.

Infusion of Technology

Technology has made communication easier and faster throughout the world. I agree with Kolb (2023) that digital applications can enhance, engage, and extend learning. The constructivist educator must source these applications and use it meaningfully in the classroom to engage learners and get them to construct meanings. The sharing of ideas is mammoth in the social. Some of these popular tools that can be used in the online classroom are podcasts, Skype, YouTube, blogs, wikis, and instant messaging (McGreal et al., 2008). These applications make it possible for ideas to be shared through discussion or demonstration in online classes assisted by videos. There is little limit to the doors that technology has opened in the online classroom.

 

 Social Learning Theory

How Learning Occurs

The social learning theory was developed in the 20th century by a philosopher called Albert Bandura's. Bandura believed that people simply acquire information by observing the actions of others, the person's mental state of mind and motivation (Cherry, 2022). For example, my five-year-old said to me, Mommy I think I know how to drive. So, I tested him, and he was able to tell me exactly what he saw me do when I was driving including reversing, turning, and managing the accelerator and the brakes. His love for cars is what Bandura describes as intrinsic motivation that drives him to want to learn how to drive. Now, I better hide my car keys. I believe in Bandura’s theory; people do pay attention to see how to learn and that is the reason why there are musicians who are great but cannot read the music.

Influences of Learning

It is remarkable how our passion and environment influence how we learn.

According to the social learning theory, learning is influenced by people's state of mind and internal and external factors. Bandura explains that a person's desire to learn, pride, satisfaction, sense of accomplishment, and rewards reinforce the desire to learn, and self-efficacy which is someone’s belief that they can learn a concept (Cherry, 2022). Educators must pay attention to factors that influence learning because this is what motivates learning.

The Role of Memory

The social learning theory describes four steps that lead to memory such as attention, retention, reproduction, and motivation. Bandura believes that people who are interested in a topic pays attention and acquire and store information that they can reuse, then they will be able to perform the behavior learned which leads to improvement and skill advancement and finally motivation to imitate the behavior that has been modelled, of course reinforcement and punishment plays a key role here (Cherry, 2022). For example, a child learning to ride their bicycle is interested in learning simply because he sees other kids riding their bikes, which motivates learning. 


How Transfer Occurs

Bandura explains that learning is transmitted by modeling behaviour. Bandura explains that role models are used to model desired behavior (Cherry, 2020). We have seen where role models can be positive and negative and that is why as educators it is important that we understand that we are the main source of education and are role models. We must protect our children's exposure to their social environment because what they see or hear is what they will do or say.

Learning Styles/Strategies

The learning styles that are best explained by the social learning theory is visual, auditory and kinesthetic. The learning theory explains how people will model the information they observe in their environment (Cherry, 2022). Back to the bicycle scenario where a child can see how the bicycle works and repeat what they see others doing. But people also learn by what they hear and so auditory comes into effect. Therefore, IDs must create classrooms that apply to the different learning styles.

Infusion of Technology

A good student teacher relationship is important for learning even in the digital world. Andrew Fultz (2023) explains that good student-teacher relationship leads to good academic performance and social and emotional health of students. Factors that assist in establishing this form of relationship are time spent with learner, this can be done using emails and instant messaging applications. The Kahoot games can be used for review which will provide help for students to clear concepts. Relationships are important because teachers are role models and should guide the learner. 

 

Connectivism theory

How Learning Occurs

Technology rewrites the way people learn, the connectivism theory focuses on how people learn in the digital age. Learning happens in a diverse environment where an individual will make sense of new information through their jobs and technology (Siemen 2005). People make sense of what is currently happening around them compared to what was learned decades ago. 

Influences of Learning

Technology and Networking influences learning. Learning in the digital age will tell you that technology is rewiring our brains (Siemens 2005). Technology and networking have placed information at our fingertips. People are quick to browse the internet to query information that piques their interest or even call a friend or colleague. There is so much information in the digital world, hence the increase in online learning.

The Role of Memory

The half-life theory influences memory. If the information is not used it goes and those that are used remain, but people will choose what is obsolete from what is not (Siemens, 2005). I tested my culinary class, students whose elders would tell them that removing a certain part of the egg before baking would minimize the scent that comes with raw eggs were allowed to do so before baking and vice versa. In the end, all inspected the baked product only to find that removing the part of the egg that the elders claimed gave the raw egg its scent did not make a difference when baked. Of course, some held on to the idea that the elders were right others did not. It is the learner's intuition that will decide what information is relevant and what is not.

How Transfer Occurs

The theory argues that a vast amount of learning happens outside of the classroom. People learn in different ways including ways communities of practice, personal networks, and through completion of work-related tasks (Siemens, 2005), this is how knowledge is transferred. People associate knowledge within a group (community), sharing skills and knowledge in personal networks and even at their jobs. These environments are where rich information is shared so much that concepts, perceptions theories are usually tested amongst individuals in these settings.

Learning Styles/Strategies

The learning styles that are best applied to the connectivism theory are, auditory, visual, kinesthetic, and reading and writing (Orey 2010). People learn what they see, hear, can do, and read. The internet is connected to all these learning styles. Individuals will only feel comfortable testing the credibility of information only if they themselves become experts in it and this they do through all these learning styles.

Infusion of Technology

Micheal Orey (2010) shares that online space learning is easy, information is popularly shared through social networking sites (SNS) which develops students' higher-order thinking skills (HOTS). Based on the connectivism theory people indulge in critical thinking and connect a lot with others to share and test information. SNS promotes this activity and so people will flood the internet to share their ideas.

 

 Adult Learning

How Learning Occurs

Lifelong learning has taken its place today. Malcolm Knowles, the father of andragogy, explains andragogy in adult learning. Adults learn from five main assumptions such as independence of self-concept, life experiences, change of social roles, problem-centered, interest, and motivation (Orey, 2010). Adults can relate to this as the decision to acquire new knowledge is formed from these perspectives.

Influences of Learning

There are various factors that influence adult learning. Michael Orey (2010) shares that life and work experience, cognitive abilities, time, and age influence adult learning. Education is a choice for adults who usually think about the time they must study between their personal lives and use life experiences to make meaning of topics. Many are concerned if they have the cognitive capabilities to learn especially at their age. Educators must understand andragogy to cater to the needs of adult learners.

The Role of Memory & Transfer of Knowledge

Adult learners possess a wealth of knowledge and sharing helps them to retain information. Orey (2010) emphasizes the fact that the sharing of ideas and experiences fosters memory for adults. As adult learners discover information, they make meaning of it through life experience which influences their memory of the topics.

The question is how adult learners transfer information. The information is transferred in a collaborative space as adults are usually eager to share their experiences as they relate to the information being learned. He refers to this as a corporate environment.

Learning Styles/Strategy & Technology Infusion

Dr Ormstrod (2023) in her video on ‘Learning Styles and Strategies’ explains three learning styles that apply to adult learners such as elaboration, comprehensive monitoring, and mnemonics. She explains that adults like to use their experience and elaborate when learning, likewise when reading a book they will want to understand the concepts shared and develop their own understanding of what is written there also they will learn by forming acronyms to concepts called ‘mnemonics’ to remind themselves of meanings. As adult learners elaborate a lot there are many online spaces where this can be done live and otherwise to include ChatGPT, Social Network Sites.

 

Conclusion

Learning is fun. Educators must find the relevance of the learning theories use them wisely in the classroom. A look at the theories is one, but we must be comfortable and aware of our audience to cater to their learning preferences, styles and needs. The factors that influence learning are to be considered before the planning of lessons. Memory is very important for the transfer of learning to take place. We live in a digital world and must find resources to aid in teaching especially online. Educators who understand the factors that influence learning can design strategic classrooms and bring meaning that will create an impact on the world of education. Education is a powerful tool and educators must be prepared to empower minds.

 

 References

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Kolb, L. (2023, October 18). Designing lessons with Digital Tech. Edutopia.

https://www.edutopia.org/article/designing-lessons-digital-tech  

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Ormrod, J., Schunk, D., & Gredler, M. (2009). Learning theories and instruction (Laureate custom edition). New York, NY: Pearson.

Siemens, G. (2005). Connectivism: A learning theory for the digital age, International Journal of Instructional Technology and Distance Learning, 2(1).

http://www.itdl.org/Journal/Jan_05/article01.htm

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